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Ipsita

Founder & Learning Designer; Board Game and Storybook Creator

Totem Pals; STRAW India (former); Going To School; Wallaby

Cohort
3
Goa, India

Nature learning designer creating story-driven board games, storybooks, and activity books focused on animals, wildlife, and sustainability. Formerly a humane educator with STRAW India, she has collaborated with organisations like Going To School and Wallaby, creating 10+ board games implemented across government schools and training facilitators. Founder of Totem Pals.

Passion Project

Primary Focus Area

Creative Arts For Nature Education; Nature Education & Eco-Literacy

Special Expertise

Game-based learning design; storytelling; curriculum design; humane education; prototyping and playtesting

During the YouCAN fellowship, focused on teaching children about animals through story sessions and activity-based workshops, including work with underprivileged children. The project emphasised humane education and creative engagement rather than textbook-based learning.

Communities engaged

School children (ages ~3–12, Grades 6–10); teachers; facilitators; parents

Pedagogical Style

Play-based, story-driven, screen-free, self-directed learning
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